| Format | Paperback |
|---|
Pervasive Games: Theory and Design
$103.40 Save:$38.00(27%)
Available in stock
| ISBN-10: | 9780123748539 |
|---|---|
| ISBN-13: | 978-0123748539 |
| Edition: | 1st |
| Publication date: | 19 June 2009 |
| Part of series: | Morgan Kaufmann Game Design Books |
| Language: | English |
| Dimensions: | 1.79 x 19.1 x 23.5 cm |
| Print length: | 336 pages |
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Description
Quickly emerging from the fast-paced growth of mobile communications and wireless technologies, pervasive games take gaming away from the computer screen and back to the three-dimensional world. Now games can be designed to be played in public spaces like shopping malls, conferences, museums and other non-traditional game venues. Game designers need to understand how to use the world as a gamespace-and both the challenges and advantages of doing so. This book shows how to change the face of play-who plays, when and where they play and what that play means to all involved. The authors explore aspects of pervasive games that concern game designers: what makes these games compelling, what makes them possible today and how they are made. For game researchers, it provides a solid theoretical, philosophical and aesthetic understanding of the genre. Pervasive Games covers everything from theory and design to history and marketing. —- ISBN: 9780123748539 | ISBN10: 0123748534 | ISBN-13: 978-0123748539






